Welcome to the Mipedian badlands. A secluded inhospitable region of the Mipedim desert. Many mipedians travel here for wisdom but few know its location. Here you will find a cornucopia of knowledge strategies and tips to help you in battle. I hope you enjoy your stay here and become a better mipedian player.


What mepedian would you be?

Friday, November 28, 2008

The Mipedian Coliseum

Welcome to the Coliseum!
Watch short battles of your favourite Mipedians.
This month and next month’s battle is between Mudeenu and Siado versus a pair of underworlder thieves.

Pop quiz: Where are Mudeenu and Siado battling?
PM me, Kidmarchand with the answer and win a code.
(while supplies last)

-please note that other questions are no longer valid

Cards of the week

Hello fellow chaotic players. Don't worry I haven't abandoned my blog:), I just fell a little behind due to homework etc... Because I fell a little behind in my card of the week, I will be posting 3 cards!
My first card is one which I've learned to appreciate. Although Killeron's energy is very low which makes it hard for him to survive battles, he can really lend a helping hand. I learned this the hard way.
I was battling Gronmore with my Blazvatan. Gronmore used Burning coals then used Psionic Serenade. That was it for my Blazvatan. It was a one shot kill. Because Kileron's ability removes creatures from play when beaten, I never had to worry about Psionic Serenade, or Ulmar's projector, or song of revival, or talisman of the mandiblour. As you can see, Kileron is no waste of space on any Mipedian army.

My second card of the week is Mudeenu, champion of the guard. He’s the classic image of a mipedian. Invisibility surprise, element air, high speed and has a classic mipedian lizard look. When compared to the old Mudeenu, Mudeenu champion of the guard is far better. They both have invisibility however, Mudeenu COTG beats the old Mudeenu 3 to 1 when it comes to disciplines and has more energy as well as element air. Regular Mudeenu is no match compared to Mudeenu COTG.

My third card of the week is Crystal Cave. This is a very tricky location that almost guarantees that the fastest creature will win combat. Not only does it give the fastest creature initiative, the opposing creature’s next attack deal 0 damage. This card is great because you get to attack twice before your opponent has time to do anything.
However this location needs to be handled with care. A simple miss calculation and you may turn the location in favour of your opponent. Watch out for creatures with supercharged alterant and always carry mugic Allegro. A couple signs that your opponent might have a supercharged alterant are if he has a Lyssta, if he uses gear grinds or sometimes back support creatures will have them in stat decks.

Friday, November 21, 2008

Rebuild the Mugician's Arch

HOLY COW! This is it! The first real chase card for Chaotic! The Mugician's Arch is a chase card found randomly inserted in packs of M'arrillian Invasion. When you enter the code for the Mugician's Arch you will get 1 copy of every card in the first 3 sets of Chaotic and when all the Mugician's Arch is completed anyone who entered a Mugician's Arch code will get a VERY exclusive card available no where else!