Welcome to the Mipedian badlands. A secluded inhospitable region of the Mipedim desert. Many mipedians travel here for wisdom but few know its location. Here you will find a cornucopia of knowledge strategies and tips to help you in battle. I hope you enjoy your stay here and become a better mipedian player.


What mepedian would you be?

Wednesday, December 31, 2008

Glost Army

Most people see Glost as a pointless warbeast. You need the conjurors tho keep Glost from killing him self and you need to get rid of you conjurors so that Glost gains power. Here's a great deck that uses Glost's powers to near maximum while keeping his recklessness at zero.

1-2-3
4-5
6

Creatures/Battlegear:
1. Ranun/Ravita Flower
2. Glost/Warbeast Power Leash
3. Bylkian/Ravita Flower
4. Savel/Kha'rall Amber Shard
5. Bylkian/Heptadd's Crown
6. Appelai/Wind Whip

Mugics:
-Nourishing Nocturn
-Melodie of Mirage x2
-Song of Shelter x2
-Refrain of Denial (overworld)

Locations:
-Glacier Plains
-Mipedim Oasis
-Catacombs of the Conjurors x2
-Mipedian Mirage x2
-Sands of the Unseen x2
-Rao' Pa Sahkk x2

Attacks:
-Sunder Ground x2
-Hurlicaine x2
-Trampling Tackle x2
-Blind Fury x2
-Pebblestorm x2
-Radical Ice Balls x2
-Twister of the Elements x2
-Thunder Shout x2
-Slow Sand x2
-Sand Strike x2

Saturday, December 27, 2008

Card of the week

This weeks card of the week is an awesome new mipedian warbeast from the rise of Oigarch collection. Glost is a great warbeast for any warbeast deck because he works differently. While you still have your conjurors, you use your Blazvatan or any other warbeast. If you opponent maneges to get passed you Blazvatan or other warbeast and starts to attack your conjurors, that's when Glost is at his best. He gains 5 energy as well as air and earth 5 for every conjuror in your discard. Unlike the other warbeast that become weaker and weaker as conjurors are beaten, Glost gets stronger and stronger.

Sunday, December 14, 2008

Card of the week

With all the many decks out there with Spectral viewers and their location decks with forest of life after Achilise is born a new mipedian hero and his name is Headmaster Ankhyja! Not only is he a great front line mipedian cards with 100 speed on average and element earth and air, he's also a great supporting creature. He makes it impossible to negate invisibility and to make him even better, if your creature lost initiative, you gain an extra invisibility strike 10! Can he get any better? As a matter of fact he can. With a maximum of 70 energy, he has the second highest energy of any mipedian! He's like a Blazvatan with no recklessness.

Sunday, December 7, 2008

PUBLIC ENEMY #1

Welcome to the first Public Enemy post. Every two weeks I'll be posting a card that shows a great threat to the Mipedian Empire. I'll explain why this card is so dangerous, how to protect yourself and how to defeat it.

This week's Public Enemy #1 is... Vitar'zu.
This M'arrillian Kha'rall creature is a mipedian slayer.
He renders most speed attacks (one of the main stats in most mipedian armies) useless with his intimidate speed 30.
Thanks to his element proof earth, Vitar'zu gains an extra 25 energy against most mipedians which compensates for even the strongest invisibility attacks.
Finally, when up against mipedians, he deals an extra 5 damage after each attack. After a while it starts to add up.

Simple ways to disable Vitar'zu include using trills of diminution or using creatures that don't use earth and speed attacks (there aren't many of them) like Prince Mudeenu. You could also use Bivike however this is very risky since Bivike has element earth.

Also, Kha'rall Warriors tend to have Kha'rall Shards attached to them for an additional 25 energy. Make sure to always carry a Strain of Expensive Delusions Mugic in preparation for this. This is all the help available at the moment however I have a feeling thing will change with the release of the 6th set.

Card of the week

For this week's card of the week I chose to feature a 3 card combination that I have been using for the past month or so. It involves Vinta (or any other 30 energy creature, in my case Lystone), melody of the meek and Kha'rall Husk Armour. Have Vinta cast melody of the meek so that when a creature attacks, the most amount of damage it can do is 10. Because your opponent can't do more than 10 damage, the second effect of the Kha'rall Husk Armour will never activate allowing you to deal damage constantly. This strategy is great for 1v1 battles and 3v3 battles however it may become more difficult in a 6v6 battle considering you can only have 2 melodies of the meek in your hand and 1 creature with Husk Armour.