Welcome to the Mipedian badlands. A secluded inhospitable region of the Mipedim desert. Many mipedians travel here for wisdom but few know its location. Here you will find a cornucopia of knowledge strategies and tips to help you in battle. I hope you enjoy your stay here and become a better mipedian player.


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Showing posts with label Glost Army. Show all posts
Showing posts with label Glost Army. Show all posts

Wednesday, December 31, 2008

Glost Army

Most people see Glost as a pointless warbeast. You need the conjurors tho keep Glost from killing him self and you need to get rid of you conjurors so that Glost gains power. Here's a great deck that uses Glost's powers to near maximum while keeping his recklessness at zero.

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Creatures/Battlegear:
1. Ranun/Ravita Flower
2. Glost/Warbeast Power Leash
3. Bylkian/Ravita Flower
4. Savel/Kha'rall Amber Shard
5. Bylkian/Heptadd's Crown
6. Appelai/Wind Whip

Mugics:
-Nourishing Nocturn
-Melodie of Mirage x2
-Song of Shelter x2
-Refrain of Denial (overworld)

Locations:
-Glacier Plains
-Mipedim Oasis
-Catacombs of the Conjurors x2
-Mipedian Mirage x2
-Sands of the Unseen x2
-Rao' Pa Sahkk x2

Attacks:
-Sunder Ground x2
-Hurlicaine x2
-Trampling Tackle x2
-Blind Fury x2
-Pebblestorm x2
-Radical Ice Balls x2
-Twister of the Elements x2
-Thunder Shout x2
-Slow Sand x2
-Sand Strike x2